From 9bf657aeab4d88c4a08966707e1de4c7508c7c39 Mon Sep 17 00:00:00 2001 From: Electroblob <35599699+Electroblob77@users.noreply.github.com> Date: Fri, 16 Feb 2018 16:01:01 +0000 Subject: [PATCH] Add wizardry loot to woodland mansions and end cities --- src/main/java/electroblob/wizardry/WizardryEventHandler.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/WizardryEventHandler.java b/src/main/java/electroblob/wizardry/WizardryEventHandler.java index 5991188f..474c902d 100644 --- a/src/main/java/electroblob/wizardry/WizardryEventHandler.java +++ b/src/main/java/electroblob/wizardry/WizardryEventHandler.java @@ -89,7 +89,8 @@ public final class WizardryEventHandler { private static final String[] LOOT_INJECTION_LOCATIONS = {"minecraft:chests/simple_dungeon", "minecraft:chests/abandoned_mineshaft", "minecraft:chests/desert_pyramid", "minecraft:chests/jungle_temple", "minecraft:chests/stronghold_corridor", "minecraft:chests/stronghold_crossing", - "minecraft:chests/stronghold_library", "minecraft:chests/igloo_chest"}; + "minecraft:chests/stronghold_library", "minecraft:chests/igloo_chest", "minecraft:chests/woodland_mansion", + "minecraft:chests/end_city_treasure"}; @SubscribeEvent public static void onLootTableLoadEvent(LootTableLoadEvent event){