Sort out various problems with freezing things, fixes #460

This commit is contained in:
Electroblob77
2020-06-13 17:23:50 +01:00
parent d60238a400
commit 9dbdd2b830
4 changed files with 63 additions and 32 deletions
@@ -9,6 +9,8 @@ import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
@@ -29,6 +31,7 @@ public class Freeze extends SpellRay {
this.soundValues(1, 1.4f, 0.4f);
addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH);
this.hitLiquids(true);
this.ignoreUncollidables(false);
}
@Override
@@ -61,18 +64,8 @@ public class Freeze extends SpellRay {
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.canDamageBlocks(caster, world)){
if(world.getBlockState(pos).getBlock() == Blocks.WATER && !world.isRemote){
world.setBlockState(pos, Blocks.ICE.getDefaultState());
}else if(world.getBlockState(pos).getBlock() == Blocks.LAVA && !world.isRemote){
world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
}else if(world.getBlockState(pos).getBlock() == Blocks.FLOWING_LAVA && !world.isRemote){
world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
}else if(side == EnumFacing.UP && !world.isRemote && world.isSideSolid(pos, EnumFacing.UP)
&& WizardryUtilities.canBlockBeReplaced(world, pos.up())){
world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
}
if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
WizardryUtilities.freeze(world, pos, true);
}
return true; // Always succeeds if it hits a block
@@ -11,10 +11,10 @@ import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.util.WizardryUtilities.SurfaceCriteria;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
@@ -64,30 +64,22 @@ public class IceAge extends Spell {
}
if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
for(int i = -(int)radius; i < (int)radius + 1; i++){
for(int j = -(int)radius; j < (int)radius + 1; j++){
for(int i = -(int)radius; i <= (int)radius; i++){
for(int j = -(int)radius; j <= (int)radius; j++){
BlockPos pos = new BlockPos(caster).add(i, 0, j);
Integer y = WizardryUtilities.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, WizardryUtilities.SurfaceCriteria.BUILDABLE);
Integer y = WizardryUtilities.getNearestSurface(world, new BlockPos(pos), EnumFacing.UP, (int)radius, true, SurfaceCriteria.SOLID_LIQUID_TO_AIR);
if(y != null){
pos = new BlockPos(pos.getX(), y, pos.getZ());
double dist = caster.getDistance((int)caster.posX + i, y, (int)caster.posZ + j);
double dist = caster.getDistance(caster.posX + i, y, caster.posZ + j);
// Randomised with weighting so that the nearer the block the more likely it is to be snowed.
if(y != -1 && world.rand.nextInt((int)dist * 2 + 1) < radius && dist < radius){
if(world.getBlockState(pos.down()) == Blocks.WATER.getDefaultState()){
world.setBlockState(pos.down(), Blocks.ICE.getDefaultState());
}else if(world.getBlockState(pos.down()) == Blocks.LAVA.getDefaultState()){
world.setBlockState(pos.down(), Blocks.OBSIDIAN.getDefaultState());
}else if(world.getBlockState(pos.down()) == Blocks.FLOWING_LAVA.getDefaultState()){
world.setBlockState(pos.down(), Blocks.COBBLESTONE.getDefaultState());
}else if(Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos)){
world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState());
}
if(y != -1 && world.rand.nextInt((int)(dist * 2) + 1) < radius && dist < radius){
WizardryUtilities.freeze(world, pos.down(), true);
}
}
}