Sort out various problems with freezing things, fixes #460

This commit is contained in:
Electroblob77
2020-06-13 17:23:50 +01:00
parent d60238a400
commit 9dbdd2b830
4 changed files with 63 additions and 32 deletions
@@ -9,6 +9,8 @@ import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityBlaze;
@@ -29,6 +31,7 @@ public class Freeze extends SpellRay {
this.soundValues(1, 1.4f, 0.4f);
addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH);
this.hitLiquids(true);
this.ignoreUncollidables(false);
}
@Override
@@ -61,18 +64,8 @@ public class Freeze extends SpellRay {
@Override
protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(WizardryUtilities.canDamageBlocks(caster, world)){
if(world.getBlockState(pos).getBlock() == Blocks.WATER && !world.isRemote){
world.setBlockState(pos, Blocks.ICE.getDefaultState());
}else if(world.getBlockState(pos).getBlock() == Blocks.LAVA && !world.isRemote){
world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
}else if(world.getBlockState(pos).getBlock() == Blocks.FLOWING_LAVA && !world.isRemote){
world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
}else if(side == EnumFacing.UP && !world.isRemote && world.isSideSolid(pos, EnumFacing.UP)
&& WizardryUtilities.canBlockBeReplaced(world, pos.up())){
world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
}
if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
WizardryUtilities.freeze(world, pos, true);
}
return true; // Always succeeds if it hits a block