Sort out various problems with freezing things, fixes #460
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@@ -9,6 +9,8 @@ import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.monster.EntityBlaze;
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@@ -29,6 +31,7 @@ public class Freeze extends SpellRay {
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this.soundValues(1, 1.4f, 0.4f);
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addProperties(DAMAGE, EFFECT_DURATION, EFFECT_STRENGTH);
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this.hitLiquids(true);
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this.ignoreUncollidables(false);
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}
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@Override
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@@ -61,18 +64,8 @@ public class Freeze extends SpellRay {
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@Override
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protected boolean onBlockHit(World world, BlockPos pos, EnumFacing side, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
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if(WizardryUtilities.canDamageBlocks(caster, world)){
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if(world.getBlockState(pos).getBlock() == Blocks.WATER && !world.isRemote){
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world.setBlockState(pos, Blocks.ICE.getDefaultState());
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}else if(world.getBlockState(pos).getBlock() == Blocks.LAVA && !world.isRemote){
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world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
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}else if(world.getBlockState(pos).getBlock() == Blocks.FLOWING_LAVA && !world.isRemote){
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world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
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}else if(side == EnumFacing.UP && !world.isRemote && world.isSideSolid(pos, EnumFacing.UP)
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&& WizardryUtilities.canBlockBeReplaced(world, pos.up())){
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world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
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}
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if(!world.isRemote && WizardryUtilities.canDamageBlocks(caster, world)){
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WizardryUtilities.freeze(world, pos, true);
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}
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return true; // Always succeeds if it hits a block
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