Sort out various problems with freezing things, fixes #460
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@@ -7,10 +7,8 @@ import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.entity.living.ISpellCaster;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.spell.Spell;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockCactus;
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import net.minecraft.block.BlockChest;
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import net.minecraft.block.BlockLog;
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import net.minecraft.block.*;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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@@ -21,6 +19,7 @@ import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.entity.projectile.EntityThrowable;
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import net.minecraft.init.Blocks;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.EntityEquipmentSlot.Type;
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import net.minecraft.item.Item;
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@@ -331,6 +330,52 @@ public final class WizardryUtilities {
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return null;
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}
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/**
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* Returns true if the given block is a water source block (specifically, water or flowing water with a level of 0).
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* @param state The block state to query
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* @return True if the given block state is a water source block, false otherwise.
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*/
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public static boolean isWaterSource(IBlockState state){
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return state.getMaterial() == Material.WATER && (state.getBlock() == Blocks.WATER || state.getBlock() == Blocks.FLOWING_WATER) && state.getValue(BlockLiquid.LEVEL) == 0;
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}
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/**
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* Returns true if the given block is a lava source block (specifically, lava or flowing lava with a level of 0).
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* @param state The block state to query
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* @return True if the given block state is a lava source block, false otherwise.
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*/
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public static boolean isLavaSource(IBlockState state){
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return state.getMaterial() == Material.LAVA && (state.getBlock() == Blocks.LAVA || state.getBlock() == Blocks.FLOWING_LAVA) && state.getValue(BlockLiquid.LEVEL) == 0;
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}
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/**
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* Freezes the given block, either by turning water to ice, lava to obsidian/cobblestone or by placing snow on top
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* of it if possible.
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* @param world The world the block is in
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* @param pos The position of the block to freeze
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* @param freezeLava True to freeze lava into obsidian or cobblestone, false to leave it unchanged
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* @return True if any blocks were changed, false if not.
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*/
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public static boolean freeze(World world, BlockPos pos, boolean freezeLava){
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IBlockState state = world.getBlockState(pos);
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Block block = state.getBlock();
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if(WizardryUtilities.isWaterSource(state)){
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world.setBlockState(pos, Blocks.ICE.getDefaultState());
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}else if(freezeLava && WizardryUtilities.isLavaSource(state)){
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world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
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}else if(freezeLava && (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)){
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world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
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}else if(block.isReplaceable(world, pos.up()) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos.up())){
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world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
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}else{
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return false;
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}
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return true;
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}
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/**
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* Finds the nearest floor level in the given direction from the given position,
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* within the range specified. This is a shorthand for
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