diff --git a/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java b/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java index 9ee1ad7d..c5079bcc 100644 --- a/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java +++ b/src/main/java/electroblob/wizardry/util/AllyDesignationSystem.java @@ -14,7 +14,7 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; /** * Contains some useful static methods for interacting with the ally designation system. Also handles the friendly fire - * setting. This was split off from {@link JavaUtils} as of wizardry 4.2 in an effort to make the code easier to + * setting. This was split off from {@code WizardryUtilities} as of wizardry 4.2 in an effort to make the code easier to * navigate. */ @Mod.EventBusSubscriber diff --git a/src/main/java/electroblob/wizardry/util/NBTExtras.java b/src/main/java/electroblob/wizardry/util/NBTExtras.java index c2d439b5..0d2fc636 100644 --- a/src/main/java/electroblob/wizardry/util/NBTExtras.java +++ b/src/main/java/electroblob/wizardry/util/NBTExtras.java @@ -10,7 +10,7 @@ import java.util.function.Function; /** * Contains a number of useful static methods for interacting with NBT data, particularly involving collections. - * This was split off from {@link JavaUtils} as of wizardry 4.2 in an effort to make the code easier to navigate. + * This was split off from {@code WizardryUtilities} as of wizardry 4.2 in an effort to make the code easier to navigate. * * @author Electroblob * @since Wizardry 4.2 diff --git a/src/main/java/electroblob/wizardry/util/RayTracer.java b/src/main/java/electroblob/wizardry/util/RayTracer.java index 61b47853..09b675a1 100644 --- a/src/main/java/electroblob/wizardry/util/RayTracer.java +++ b/src/main/java/electroblob/wizardry/util/RayTracer.java @@ -14,7 +14,7 @@ import java.util.function.Predicate; /** * Contains a number of static methods that perform raytracing and related functions. This was split off from - * {@link JavaUtils} as of wizardry 4.2 in an effort to make the code easier to navigate. + * {@code WizardryUtilities} as of wizardry 4.2 in an effort to make the code easier to navigate. * * @author Electroblob * @since Wizardry 4.2 diff --git a/src/main/java/electroblob/wizardry/util/WandHelper.java b/src/main/java/electroblob/wizardry/util/WandHelper.java index 9dda1184..7aad48cd 100644 --- a/src/main/java/electroblob/wizardry/util/WandHelper.java +++ b/src/main/java/electroblob/wizardry/util/WandHelper.java @@ -52,7 +52,7 @@ public final class WandHelper { private static final HashMap upgradeMap = new HashMap<>(); - static { + static { // TODO: Move these to a proper initialisation method, at the moment we're relying on class load order! upgradeMap.put(WizardryItems.condenser_upgrade, "condenser"); upgradeMap.put(WizardryItems.storage_upgrade, "storage"); upgradeMap.put(WizardryItems.siphon_upgrade, "siphon"); diff --git a/src/main/java/electroblob/wizardry/worldgen/WorldGenCrystalOre.java b/src/main/java/electroblob/wizardry/worldgen/WorldGenCrystalOre.java index 151b3776..628de04b 100644 --- a/src/main/java/electroblob/wizardry/worldgen/WorldGenCrystalOre.java +++ b/src/main/java/electroblob/wizardry/worldgen/WorldGenCrystalOre.java @@ -15,6 +15,8 @@ import java.util.Random; public class WorldGenCrystalOre implements IWorldGenerator { + // TODO: Probably this and the flowers are causing cascading lag! + @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider){