Add spell charge-up sound

This commit is contained in:
Electroblob77
2020-06-12 14:28:37 +01:00
parent ee56aa50be
commit a17a20fe8b
7 changed files with 74 additions and 19 deletions
@@ -197,6 +197,12 @@ public class CommonProxy {
*/
public void playMovingSound(Entity entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){}
/**
* Plays the spell charge-up sound at the given entity.
* @param entity The source of the sound
*/
public void playChargeupSound(EntityLivingBase entity){}
/**
* Plays a continuous spell sound which moves with the given entity.
*