Add spell charge-up sound
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@@ -197,6 +197,12 @@ public class CommonProxy {
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*/
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public void playMovingSound(Entity entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){}
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/**
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* Plays the spell charge-up sound at the given entity.
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* @param entity The source of the sound
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*/
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public void playChargeupSound(EntityLivingBase entity){}
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/**
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* Plays a continuous spell sound which moves with the given entity.
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*
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