Add spell charge-up sound

This commit is contained in:
Electroblob77
2020-06-12 14:28:37 +01:00
parent ee56aa50be
commit a17a20fe8b
7 changed files with 74 additions and 19 deletions
@@ -0,0 +1,36 @@
package electroblob.wizardry.client.audio;
import electroblob.wizardry.item.ISpellCastingItem;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
/** A special type of moving sound that stops when the player stops charging up a spell, either by releasing the mouse
* button or when the charge-up time has elapsed. */
public class MovingSoundSpellCharge extends MovingSoundEntity<EntityLivingBase> {
public MovingSoundSpellCharge(EntityLivingBase entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){
super(entity, sound, category, volume, pitch, repeat);
}
@Override
public void update(){
if(source.isHandActive()){
ItemStack stack = source.getActiveItemStack();
if(stack.getItem() instanceof ISpellCastingItem){
if(source.getItemInUseMaxCount() < ((ISpellCastingItem)stack.getItem()).getCurrentSpell(stack).getChargeup()){
super.update();
return;
}
}
}
this.donePlaying = true;
}
}