Add spell charge-up sound
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@@ -364,6 +364,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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player.setActiveHand(hand);
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// Store the modifiers for use later
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if(WizardData.get(player) != null) WizardData.get(player).itemCastingModifiers = modifiers;
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if(chargeup > 0 && world.isRemote) Wizardry.proxy.playChargeupSound(player);
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return new ActionResult<>(EnumActionResult.SUCCESS, stack);
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}
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}else{
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