Add spell charge-up sound

This commit is contained in:
Electroblob77
2020-06-12 14:28:37 +01:00
parent ee56aa50be
commit a17a20fe8b
7 changed files with 74 additions and 19 deletions
@@ -34,6 +34,7 @@ public final class WizardrySounds {
public static final SoundEvent ITEM_WAND_SWITCH_SPELL = createSound("item.wand.switch_spell");
public static final SoundEvent ITEM_WAND_LEVELUP = createSound("item.wand.levelup");
public static final SoundEvent ITEM_WAND_MELEE = createSound("item.wand.melee");
public static final SoundEvent ITEM_WAND_CHARGEUP = createSound("item.wand.chargeup");
public static final SoundEvent ITEM_ARMOUR_EQUIP_SILK = createSound("item.armour.equip_silk");
public static final SoundEvent ITEM_PURIFYING_ELIXIR_DRINK = createSound("item.purifying_elixir.drink");
public static final SoundEvent ITEM_MANA_FLASK_USE = createSound("item.mana_flask.use");
@@ -172,6 +173,7 @@ public final class WizardrySounds {
event.getRegistry().register(ITEM_WAND_SWITCH_SPELL);
event.getRegistry().register(ITEM_WAND_LEVELUP);
event.getRegistry().register(ITEM_WAND_MELEE);
event.getRegistry().register(ITEM_WAND_CHARGEUP);
event.getRegistry().register(ITEM_ARMOUR_EQUIP_SILK);
event.getRegistry().register(ITEM_PURIFYING_ELIXIR_DRINK);
event.getRegistry().register(ITEM_MANA_FLASK_USE);