Fix broken entity localisations
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@@ -56,21 +56,7 @@ public class Wizardry {
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// IDEA: Improve the algorithm that finds a place to summon creatures to take walls into account.
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// IDEA: Replace all uses of Math.cos and Math.sin with MathHelper versions
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// IDEA: API feature that automatically injects custom wand upgrades into wizardry's loot tables
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// IDEA: Support for the @e selector in the /cast command (the methods already exist, just plug them in)
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// IDEA: Dispensers shooting spells from scrolls! Imagine the possibilities!
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// == Rendering overhaul! ==
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// IDEA: Make spirit animals fade away when dispelled
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// IDEA: Use your newfound knowledge of OpenGL to render animated boxes around entities being buffed, similar to
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// creeper charge
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// IDEA: Redo RenderArc so it looks like lightning (it's literally a load of translucent boxes inside each other)
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// IDEA: The arcane workbench could use a few particles
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// IDEA: Add a box to the wizard armour model so that the robes bend when the wearer is sneaking
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// IDEA: Flash particle (I think it exists in vanilla somewhere) on spell impact
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// IDEA: Dust particles spray out from projectiles as they move
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// IDEA: Colour fading for particles
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// IDEA: Make lightning and other effects particles. There's no reason why you can't pass in a player argument and
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// have the particles move with them!
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// IDEA: Triggering of inbuilt Forge events in relevant places?
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/* Minor bugs that need fixing at some point:
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* - Player skin hat layer shows through wizard hats - Wizard armour breaks rather than just running out of mana (I
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@@ -84,14 +70,10 @@ public class Wizardry {
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// I can make the healing spells use damage multipliers - hurrah!
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// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
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// TODO: Triggering of inbuilt Forge events in relevant places?
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// TODO: Rearrange the config gui and file
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// Updating:
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// TODO: Make sure all obf reflection names are still correct
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// ItemStacks can no longer be null, only empty, so:
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// TODO: Replace all instances of stack = null with stack = ItemStack.EMPTY
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// TODO: For each check, either replace with stack.isEmpty or simply remove it, depending on the use
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// TODO: Go through each of the summoned creatures and check there are no extra vanilla methods to override
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// TODO: Check whether Minecraft has added some methods that do the same job as my utilities, particularly in
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// relation to itemstacks, hotbar, armour slots and inventory slots.
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@@ -152,7 +134,7 @@ public class Wizardry {
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WizardryRegistry.registerTileEntities();
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WizardryRegistry.registerEntities(this);
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WizardryRegistry.registerEntities();
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// The check for the generateLoot setting is now done within this method.
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WizardryRegistry.registerLoot();
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