Add sounds to radiant totem and update sounds for ray of purification
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@@ -65,6 +65,8 @@ public final class WizardrySounds {
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public static final SoundEvent ENTITY_ICE_SPIKE_EXTEND = createSound("entity.ice_spike.extend");
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public static final SoundEvent ENTITY_LIGHTNING_SIGIL_TRIGGER = createSound("entity.lightning_sigil.trigger");
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public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
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public static final SoundEvent ENTITY_RADIANT_TOTEM_AMBIENT = createSound("entity.radiant_totem.ambient");
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public static final SoundEvent ENTITY_RADIANT_TOTEM_VANISH = createSound("entity.radiant_totem.vanish");
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public static final SoundEvent ENTITY_SHIELD_DEFLECT = createSound("entity.shield.deflect");
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public static final SoundEvent ENTITY_TORNADO_AMBIENT = createSound("entity.tornado.ambient");
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public static final SoundEvent ENTITY_ZOMBIE_SPAWNER_SPAWN = createSound("entity.zombie_spawner.spawn");
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