Add sounds to radiant totem and update sounds for ray of purification

This commit is contained in:
Electroblob77
2020-06-29 18:43:54 +01:00
parent b37fa47211
commit a25b642164
8 changed files with 21 additions and 7 deletions
@@ -65,6 +65,8 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_ICE_SPIKE_EXTEND = createSound("entity.ice_spike.extend");
public static final SoundEvent ENTITY_LIGHTNING_SIGIL_TRIGGER = createSound("entity.lightning_sigil.trigger");
public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
public static final SoundEvent ENTITY_RADIANT_TOTEM_AMBIENT = createSound("entity.radiant_totem.ambient");
public static final SoundEvent ENTITY_RADIANT_TOTEM_VANISH = createSound("entity.radiant_totem.vanish");
public static final SoundEvent ENTITY_SHIELD_DEFLECT = createSound("entity.shield.deflect");
public static final SoundEvent ENTITY_TORNADO_AMBIENT = createSound("entity.tornado.ambient");
public static final SoundEvent ENTITY_ZOMBIE_SPAWNER_SPAWN = createSound("entity.zombie_spawner.spawn");