Add zombie apocalypse spell

This commit is contained in:
Electroblob77
2020-05-31 17:16:55 +01:00
parent 05aac02966
commit a33715ad51
13 changed files with 250 additions and 2 deletions
@@ -242,6 +242,8 @@ public final class Spells {
public static final Spell stormcloud = placeholder();
public static final Spell zombie_apocalypse = placeholder();
@SubscribeEvent
public static void register(RegistryEvent.Register<Spell> event){
@@ -445,6 +447,8 @@ public final class Spells {
registry.register(new Stormcloud());
registry.register(new ZombieApocalypse());
}
}
@@ -146,6 +146,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityFireRing.class, "ring_of_fire", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityHealAura.class, "healing_aura", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
// These ones don't render, currently that makes no difference here but we might as well separate them
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());