Add zombie apocalypse spell
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@@ -242,6 +242,8 @@ public final class Spells {
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public static final Spell stormcloud = placeholder();
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public static final Spell zombie_apocalypse = placeholder();
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@SubscribeEvent
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public static void register(RegistryEvent.Register<Spell> event){
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@@ -445,6 +447,8 @@ public final class Spells {
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registry.register(new Stormcloud());
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registry.register(new ZombieApocalypse());
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}
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}
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@@ -146,6 +146,7 @@ public class WizardryEntities {
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registry.register(createEntry(EntityFireRing.class, "ring_of_fire", TrackingType.CONSTRUCT).build());
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registry.register(createEntry(EntityHealAura.class, "healing_aura", TrackingType.CONSTRUCT).build());
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registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
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registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
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// These ones don't render, currently that makes no difference here but we might as well separate them
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registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
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