Add vector-based position and velocity methods to ParticleBuilder
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@@ -6,6 +6,7 @@ import electroblob.wizardry.Wizardry;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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/**
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@@ -184,6 +185,19 @@ public final class ParticleBuilder {
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return this;
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}
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/**
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* Sets the position of the particle being built. This is a vector-based alternative to {@link ParticleBuilder#pos(
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* double, double, double)}, allowing for even more concise code when a vector is available.
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* <p>
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* <b>Affects:</b> All particle types
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* @param pos A vector representing the coordinates of the particle to be built.
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* @return The particle builder instance, allowing other methods to be chained onto this one
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* @throws IllegalStateException if the particle builder is not yet building.
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*/
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public ParticleBuilder pos(Vec3d pos){
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return pos(pos.x, pos.y, pos.z);
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}
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/**
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* Sets the velocity of the particle being built. If unspecified, this defaults to the particle's default velocity,
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* specified within its constructor.
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@@ -203,6 +217,19 @@ public final class ParticleBuilder {
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return this;
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}
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/**
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* Sets the velocity of the particle being built. This is a vector-based alternative to {@link ParticleBuilder#vel(
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* double, double, double)}, allowing for even more concise code when a vector is available.
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* <p>
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* <b>Affects:</b> All particle types
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* @param vel A vector representing the velocity of the particle to be built.
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* @return The particle builder instance, allowing other methods to be chained onto this one
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* @throws IllegalStateException if the particle builder is not yet building.
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*/
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public ParticleBuilder vel(Vec3d vel){
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return vel(vel.x, vel.y, vel.z);
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}
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/**
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* Sets the colour of the particle being built. If unspecified, this defaults to the particle's default colour,
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* specified within its constructor.
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