Organise texture folders and misc cleanup

This commit is contained in:
Electroblob77
2020-04-10 00:17:01 +01:00
parent 793ba0eb05
commit a4fd88f21d
128 changed files with 125 additions and 124 deletions
@@ -55,12 +55,12 @@ import java.util.List;
@Mod.EventBusSubscriber(Side.CLIENT)
public final class WizardryClientEventHandler {
private static final ResourceLocation sixthSenseTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/sixth_sense.png");
private static final ResourceLocation sixthSenseOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
private static final ResourceLocation frostOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
private static final ResourceLocation blinkOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/blink_overlay.png");
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
private static final ResourceLocation SIXTH_SENSE_MARKER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_marker.png");
private static final ResourceLocation SIXTH_SENSE_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
private static final ResourceLocation FROST_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
private static final ResourceLocation BLINK_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/blink_overlay.png");
private static final ResourceLocation POINTER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/pointer.png");
private static final ResourceLocation TARGET_POINTER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/target_pointer.png");
/** The remaining time for which the blink screen overlay effect will be displayed in first-person. Since this is
* only for the first-person player (the instance of which is itself stored in a static variable), this can simply
@@ -298,7 +298,7 @@ public final class WizardryClientEventHandler {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(targetPointerTexture);
mc.renderEngine.bindTexture(TARGET_POINTER_TEXTURE);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
@@ -340,7 +340,7 @@ public final class WizardryClientEventHandler {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(pointerTexture);
mc.renderEngine.bindTexture(POINTER_TEXTURE);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
@@ -385,7 +385,7 @@ public final class WizardryClientEventHandler {
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(sixthSenseTexture);
mc.renderEngine.bindTexture(SIXTH_SENSE_MARKER_TEXTURE);
buffer.pos(-0.6, 0.6, 0).tex(0, 0).endVertex();
buffer.pos(0.6, 0.6, 0).tex(1, 0).endVertex();
@@ -414,7 +414,7 @@ public final class WizardryClientEventHandler {
GlStateManager.color(1, 1, 1, 1);
GlStateManager.disableAlpha();
renderScreenOverlay(event, sixthSenseOverlayTexture);
renderScreenOverlay(event, SIXTH_SENSE_OVERLAY_TEXTURE);
GlStateManager.enableAlpha();
GlStateManager.color(1, 1, 1, 1);
@@ -426,7 +426,7 @@ public final class WizardryClientEventHandler {
GlStateManager.color(1, 1, 1, 1);
GlStateManager.disableAlpha();
renderScreenOverlay(event, frostOverlayTexture);
renderScreenOverlay(event, FROST_OVERLAY_TEXTURE);
GlStateManager.enableAlpha();
GlStateManager.color(1, 1, 1, 1);
@@ -440,7 +440,7 @@ public final class WizardryClientEventHandler {
GlStateManager.color(1, 1, 1, alpha);
GlStateManager.disableAlpha();
renderScreenOverlay(event, blinkOverlayTexture);
renderScreenOverlay(event, BLINK_OVERLAY_TEXTURE);
GlStateManager.enableAlpha();
GlStateManager.color(1, 1, 1, 1);