Organise texture folders and misc cleanup
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@@ -14,7 +14,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiBookshelf extends GuiContainer {
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/bookshelf.png");
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/container/bookshelf.png");
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/** The player inventory bound to this GUI. */
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private final InventoryPlayer playerInventory;
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/** The inventory contained within the corresponding bookshelf. */
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