Organise texture folders and misc cleanup
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@@ -24,7 +24,7 @@ public class CurseEnfeeblement extends Curse {
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}
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public CurseEnfeeblement(boolean isBadEffect, int liquiidColour){
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super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_curse_of_enfeeblement.png"));
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super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/curse_of_enfeeblement.png"));
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// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
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this.setPotionName("potion." + Wizardry.MODID + ":curse_of_enfeeblement");
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this.registerPotionAttributeModifier(SharedMonsterAttributes.MAX_HEALTH,
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