Organise texture folders and misc cleanup
This commit is contained in:
@@ -10,7 +10,7 @@ import net.minecraft.util.math.BlockPos;
|
||||
public class CurseUndeath extends Curse {
|
||||
|
||||
public CurseUndeath(boolean isBadEffect, int liquiidColour){
|
||||
super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_curse_of_undeath.png"));
|
||||
super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/curse_of_undeath.png"));
|
||||
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
|
||||
this.setPotionName("potion." + Wizardry.MODID + ":curse_of_undeath");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user