Organise texture folders and misc cleanup

This commit is contained in:
Electroblob77
2020-04-10 00:17:01 +01:00
parent 793ba0eb05
commit a4fd88f21d
128 changed files with 125 additions and 124 deletions
@@ -10,7 +10,7 @@ import net.minecraft.util.math.BlockPos;
public class CurseUndeath extends Curse {
public CurseUndeath(boolean isBadEffect, int liquiidColour){
super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_curse_of_undeath.png"));
super(isBadEffect, liquiidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/curse_of_undeath.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":curse_of_undeath");
}