Organise texture folders and misc cleanup
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@@ -21,7 +21,7 @@ public class PotionContainment extends PotionMagicEffect {
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public static final String ENTITY_TAG = "containmentPos";
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public PotionContainment(boolean isBadEffect, int liquidColour){
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_containment.png"));
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/containment.png"));
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this.setPotionName("potion." + Wizardry.MODID + ":containment");
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}
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