Organise texture folders and misc cleanup
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@@ -19,7 +19,7 @@ import java.util.List;
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public class PotionDecay extends PotionMagicEffect {
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public PotionDecay(boolean isBadEffect, int liquidColour){
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_decay.png"));
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/decay.png"));
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// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
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this.setPotionName("potion." + Wizardry.MODID + ":decay");
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this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
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