Organise texture folders and misc cleanup
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@@ -16,7 +16,7 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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public class PotionFrost extends PotionMagicEffect implements ICustomPotionParticles {
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public PotionFrost(boolean isBadEffect, int liquidColour){
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_frost.png"));
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/frost.png"));
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// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
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this.setPotionName("potion." + Wizardry.MODID + ":frost");
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// With -0.5 as the 'amount', frost 1 slows the entity down by a half and frost 2 roots it to the spot
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