Organise texture folders and misc cleanup

This commit is contained in:
Electroblob77
2020-04-10 00:17:01 +01:00
parent 793ba0eb05
commit a4fd88f21d
128 changed files with 125 additions and 124 deletions
@@ -16,7 +16,7 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class PotionFrost extends PotionMagicEffect implements ICustomPotionParticles {
public PotionFrost(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_frost.png"));
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/frost.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":frost");
// With -0.5 as the 'amount', frost 1 slows the entity down by a half and frost 2 roots it to the spot