Send packets for player motion
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@@ -4,7 +4,9 @@ import electroblob.wizardry.entity.ICustomHitbox;
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import electroblob.wizardry.registry.WizardrySounds;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.play.server.SPacketEntityVelocity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.MathHelper;
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@@ -85,8 +87,16 @@ public class EntityIceBarrier extends EntityScaledConstruct implements ICustomHi
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double perpendicularDist = getSignedPerpendicularDistance(entity.getPositionVector());
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if(Math.abs(perpendicularDist) < entity.width/2 + THICKNESS/2){
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double velocity = 0.25 * Math.signum(perpendicularDist);
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entity.addVelocity(velocity * look.x, 0, velocity * look.z);
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if(!world.isRemote){
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// Player motion is handled on that player's client so needs packets
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if(entity instanceof EntityPlayerMP){
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((EntityPlayerMP)entity).connection.sendPacket(new SPacketEntityVelocity(entity));
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}
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}
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}
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}
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