Mooore smoooooth animations
This commit is contained in:
@@ -3,6 +3,7 @@ package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.renderer.RayHelper;
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import electroblob.wizardry.entity.construct.EntityBlackHole;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.renderer.entity.Render;
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@@ -49,11 +50,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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int animationTicks = 10;
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float age = entity.ticksExisted + partialTicks;
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float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((entity.lifetime - age) / animationTicks, 0, 1);
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s = (float)Math.pow(s, 0.4); // Smooths the animation
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float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(s, s, s);
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this.bindTexture(RAY_TEXTURE);
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@@ -25,7 +25,7 @@ public class RenderBubble extends Render<EntityBubble> {
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}
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@Override
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public void doRender(EntityBubble entity, double par2, double par4, double par6, float par8, float par9){
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public void doRender(EntityBubble entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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@@ -39,7 +39,7 @@ public class RenderBubble extends Render<EntityBubble> {
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yOffset = rider.height / 2;
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}
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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GlStateManager.translate((float)x, (float)y + yOffset, (float)z);
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this.bindTexture(entity.isDarkOrb ? ENTRAPMENT_TEXTURE : PARTICLE_TEXTURES);
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float f6 = 1.0F;
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@@ -65,16 +65,15 @@ public class RenderBubble extends Render<EntityBubble> {
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GlStateManager.rotate(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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float f11 = 3.0F;
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GlStateManager.scale(f11, f11, f11);
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// Bubble 'bursts' so doesn't shrink when is disappears
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float s = 3 * WizardryUtilities.smoothScaleFactor(entity.isDarkOrb ? entity.lifetime : -1, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(s, s, s);
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double pixelwidth = (1.0d / 128);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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// tessellator.setColorRGBA_I(k1, 128);
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// buffer.normal(0.0F, 1.0F, 0.0F);
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if(entity.isDarkOrb){
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buffer.pos(0.0F - f7, 0.0F - f8, 0.0D).tex(0, 1).endVertex();
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@@ -2,6 +2,7 @@ package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.construct.EntityDecay;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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@@ -24,7 +25,7 @@ public class RenderDecay extends Render<EntityDecay> {
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}
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@Override
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public void doRender(EntityDecay entity, double par2, double par4, double par6, float par8, float par9){
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public void doRender(EntityDecay entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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@@ -34,28 +35,26 @@ public class RenderDecay extends Render<EntityDecay> {
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float yOffset = 0;
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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GlStateManager.translate((float)x, (float)y + yOffset, (float)z);
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this.bindTexture(TEXTURES[((EntityDecay)entity).textureIndex]);
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this.bindTexture(TEXTURES[entity.textureIndex]);
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float f6 = 1.0F;
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float f7 = 0.5F;
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float f8 = 0.5F;
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GlStateManager.rotate(-90, 1, 0, 0);
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float scale = 2 * Math.min(1, (float)(entity.lifetime - entity.ticksExisted) / 50f);
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GlStateManager.scale(scale, scale, scale);
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float s = 2 * WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 50);
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GlStateManager.scale(s, s, s);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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// tessellator.setColorRGBA_I(k1, 128);
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// buffer.normal(0.0F, 1.0F, 0.0F);
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
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buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
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buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
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buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
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buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
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tessellator.draw();
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@@ -1,6 +1,7 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.entity.construct.EntityFireRing;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -18,7 +19,7 @@ import org.lwjgl.opengl.GL11;
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public class RenderFireRing extends Render<EntityFireRing> {
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private final ResourceLocation texture;
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private float scale = 1.0f;
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private float scale;
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public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale){
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super(renderManager);
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@@ -27,7 +28,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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}
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@Override
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public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){
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public void doRender(EntityFireRing entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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@@ -37,7 +38,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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float yOffset = 0;
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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GlStateManager.translate(x, y + yOffset, z);
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this.bindTexture(texture);
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float f6 = 1.0F;
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@@ -46,15 +47,16 @@ public class RenderFireRing extends Render<EntityFireRing> {
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GlStateManager.rotate(-90, 1, 0, 0);
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GlStateManager.scale(scale, scale, scale);
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float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(scale * s, scale * s, scale * s);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
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buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
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buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
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buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
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buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
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tessellator.draw();
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@@ -65,114 +67,108 @@ public class RenderFireRing extends Render<EntityFireRing> {
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// Fire
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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int sides = 16;
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float height = 1.0f;
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if(s >= 1){
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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int sides = 16;
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float height = 1.0f;
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for(int k = 0; k < sides; k++){
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f);
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
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.endVertex();
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buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
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.endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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for(int k = 0; k < sides; k++){
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f);
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
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.endVertex();
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buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
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.endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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GlStateManager.enableLighting();
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@@ -3,6 +3,7 @@ package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.entity.construct.EntityHealAura;
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import electroblob.wizardry.entity.construct.EntityMagicConstruct;
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import electroblob.wizardry.util.AllyDesignationSystem;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -18,7 +19,7 @@ import org.lwjgl.opengl.GL11;
|
||||
public class RenderSigil extends Render<EntityMagicConstruct> {
|
||||
|
||||
private final ResourceLocation texture;
|
||||
private float scale = 1.0f;
|
||||
private float scale;
|
||||
private boolean invisibleToEnemies;
|
||||
|
||||
public RenderSigil(RenderManager renderManager, ResourceLocation texture, float scale, boolean invisibleToEnemies){
|
||||
@@ -29,7 +30,7 @@ public class RenderSigil extends Render<EntityMagicConstruct> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doRender(EntityMagicConstruct entity, double par2, double par4, double par6, float par8, float par9){
|
||||
public void doRender(EntityMagicConstruct entity, double x, double y, double z, float entityYaw, float partialTicks){
|
||||
|
||||
// Makes the sigil invisible to enemies of the player that created it
|
||||
if(this.invisibleToEnemies){
|
||||
@@ -48,7 +49,7 @@ public class RenderSigil extends Render<EntityMagicConstruct> {
|
||||
|
||||
float yOffset = 0;
|
||||
|
||||
GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
|
||||
GlStateManager.translate((float)x, (float)y + yOffset, (float)z);
|
||||
|
||||
this.bindTexture(texture);
|
||||
float f6 = 1.0F;
|
||||
@@ -60,17 +61,17 @@ public class RenderSigil extends Render<EntityMagicConstruct> {
|
||||
// Healing aura rotates slowly
|
||||
if(entity instanceof EntityHealAura) GlStateManager.rotate(entity.ticksExisted / 3.0f, 0, 0, 1);
|
||||
|
||||
GlStateManager.scale(scale, scale, scale);
|
||||
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
|
||||
GlStateManager.scale(scale * s, scale * s, scale * s);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
// tessellator.setColorRGBA_I(k1, 128);
|
||||
// buffer.normal(0.0F, 1.0F, 0.0F);
|
||||
buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
|
||||
buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
|
||||
buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
|
||||
buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
|
||||
|
||||
buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
|
||||
buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
|
||||
buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
|
||||
buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
|
||||
@@ -12,7 +12,6 @@ import net.minecraft.client.renderer.entity.RenderManager;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@@ -43,13 +42,10 @@ public class RenderZombieSpawner extends Render<EntityZombieSpawner> {
|
||||
// The visible bit
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
int animationTicks = 10;
|
||||
float age = entity.ticksExisted + partialTicks;
|
||||
float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((entity.lifetime - age) / animationTicks, 0, 1);
|
||||
s = (float)Math.pow(s, 0.4); // Smooths the animation
|
||||
|
||||
float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
|
||||
GlStateManager.scale(s, s, s);
|
||||
GlStateManager.rotate(age * 2, 0, 1, 0);
|
||||
|
||||
GlStateManager.rotate((entity.ticksExisted + partialTicks) * 2, 0, 1, 0);
|
||||
|
||||
this.bindTexture(TEXTURE);
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ import electroblob.wizardry.item.ISpellCastingItem;
|
||||
import electroblob.wizardry.item.ItemArtefact;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.tileentity.TileEntityMagicLight;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.*;
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
@@ -42,12 +43,7 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
|
||||
|
||||
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
|
||||
|
||||
int animationTicks = 10;
|
||||
float age = tileentity.timer + partialTicks;
|
||||
float s = tileentity.getLifetime() < 0 ? 1 : MathHelper.clamp((tileentity.getLifetime() - age) / animationTicks, 0, 1);
|
||||
if(age < animationTicks) s = age/animationTicks;
|
||||
s = (float)Math.pow(s, 0.4); // Smooths the animation
|
||||
|
||||
float s = WizardryUtilities.smoothScaleFactor(tileentity.getLifetime(), tileentity.timer, partialTicks, 10, 10);
|
||||
GlStateManager.scale(s, s, s);
|
||||
|
||||
// Renders the aura effect
|
||||
|
||||
@@ -1000,4 +1000,22 @@ public final class WizardryUtilities {
|
||||
return fields;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates a factor between 0 and 1 that results in a smooth, aesthetically-pleasing animation when used to scale
|
||||
* things. Mainly for rendering, but can be used anywhere since it's just a mathematical formula.
|
||||
* @param lifetime The lifetime of the thing being animated, in ticks (if this is negative, disappearing is ignored)
|
||||
* @param ticksExisted The current age of the thing being animated, in ticks
|
||||
* @param partialTicks The current partial tick time
|
||||
* @param startLength The length of the appearing animation, in ticks
|
||||
* @param endLength The length of the disappearing animation, in ticks
|
||||
* @return A fraction between 0 and 1, with the value at the very start and end being 0 and the constant middle
|
||||
* section having a value of 1.
|
||||
*/
|
||||
public static float smoothScaleFactor(int lifetime, int ticksExisted, float partialTicks, int startLength, int endLength){
|
||||
float age = ticksExisted + partialTicks;
|
||||
float s = MathHelper.clamp(age < startLength || lifetime < 0 ? age/startLength : (lifetime - age) / endLength, 0, 1);
|
||||
s = (float)Math.pow(s, 0.4); // Smooths the animation
|
||||
return s;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user