Mooore smoooooth animations
This commit is contained in:
@@ -1,6 +1,7 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.entity.construct.EntityFireRing;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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@@ -18,7 +19,7 @@ import org.lwjgl.opengl.GL11;
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public class RenderFireRing extends Render<EntityFireRing> {
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private final ResourceLocation texture;
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private float scale = 1.0f;
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private float scale;
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public RenderFireRing(RenderManager renderManager, ResourceLocation texture, float scale){
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super(renderManager);
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@@ -27,7 +28,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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}
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@Override
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public void doRender(EntityFireRing entity, double par2, double par4, double par6, float par8, float par9){
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public void doRender(EntityFireRing entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.enableBlend();
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@@ -37,7 +38,7 @@ public class RenderFireRing extends Render<EntityFireRing> {
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float yOffset = 0;
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GlStateManager.translate((float)par2, (float)par4 + yOffset, (float)par6);
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GlStateManager.translate(x, y + yOffset, z);
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this.bindTexture(texture);
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float f6 = 1.0F;
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@@ -46,15 +47,16 @@ public class RenderFireRing extends Render<EntityFireRing> {
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GlStateManager.rotate(-90, 1, 0, 0);
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GlStateManager.scale(scale, scale, scale);
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float s = WizardryUtilities.smoothScaleFactor(entity.lifetime, entity.ticksExisted, partialTicks, 10, 10);
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GlStateManager.scale(scale * s, scale * s, scale * s);
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.pos((double)(0.0F - f7), (double)(0.0F - f8), 0.01).tex(0, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(0.0F - f8), 0.01).tex(1, 1).endVertex();
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buffer.pos((double)(f6 - f7), (double)(1.0F - f8), 0.01).tex(1, 0).endVertex();
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buffer.pos((double)(0.0F - f7), (double)(1.0F - f8), 0.01).tex(0, 0).endVertex();
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buffer.pos(0.0F - f7, 0.0F - f8, 0.01).tex(0, 1).endVertex();
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buffer.pos(f6 - f7, 0.0F - f8, 0.01).tex(1, 1).endVertex();
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buffer.pos(f6 - f7, 1.0F - f8, 0.01).tex(1, 0).endVertex();
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buffer.pos(0.0F - f7, 1.0F - f8, 0.01).tex(0, 0).endVertex();
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tessellator.draw();
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@@ -65,114 +67,108 @@ public class RenderFireRing extends Render<EntityFireRing> {
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// Fire
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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int sides = 16;
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float height = 1.0f;
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if(s >= 1){
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GlStateManager.disableLighting();
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TextureAtlasSprite icon = Minecraft.getMinecraft().getBlockRendererDispatcher()
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.getModelForState(Blocks.FIRE.getDefaultState()).getParticleTexture();
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int sides = 16;
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float height = 1.0f;
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for(int k = 0; k < sides; k++){
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f);
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, -2.3f);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
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.endVertex();
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buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
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.endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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for(int k = 0; k < sides; k++){
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for(int k = 0; k < sides; k++){
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)x, (float)y + 0.05f, (float)z);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)par2, (float)par4 + 0.05f, (float)par6);
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float f1 = 1.0f;
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GlStateManager.scale(f1, f1, f1);
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float f2 = 0.5F;
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float f3 = 0.0F;
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float f4 = 0.2f;
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float f5 = (float)(entity.posY - entity.getEntityBoundingBox().minY);
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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float f61 = 0.0F;
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int i = 0;
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f);
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GlStateManager.rotate((360f / (float)sides) * k, 0, 1, 0);
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GlStateManager.translate(0, 0, 2.3f);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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while(f4 > 0.0F){
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while(f4 > 0.0F){
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
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float f71 = icon.getMinU();
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float f81 = icon.getMinV();
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float f9 = icon.getMaxU();
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float f10 = icon.getMaxV();
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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}
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if(i / 2 % 2 == 0){
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float f11 = f9;
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f9 = f71;
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f71 = f11;
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buffer.pos((f2 - f3), (0.0F - f5), f61).tex(f9, f10).endVertex();
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buffer.pos((-f2 - f3), (0.0F - f5), f61).tex(f71, f10).endVertex();
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buffer.pos((-f2 - f3), (height - f5), f61).tex(f71, f81).endVertex();
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buffer.pos((f2 - f3), (height - f5), f61).tex(f9, f81).endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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}
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buffer.pos((double)(f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f9, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(0.0F - f5), (double)f61).tex((double)f71, (double)f10)
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.endVertex();
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buffer.pos((double)(-f2 - f3), (double)(height - f5), (double)f61).tex((double)f71, (double)f81)
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.endVertex();
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buffer.pos((double)(f2 - f3), (double)(height - f5), (double)f61).tex((double)f9, (double)f81)
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.endVertex();
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f4 -= 0.45F;
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f5 -= 0.45F;
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f2 *= 0.9F;
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f61 += 0.03F;
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++i;
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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tessellator.draw();
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GlStateManager.popMatrix();
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}
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GlStateManager.enableLighting();
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