Add a bit of aim assist to telekinesis to help with item entity hitboxes being weird

This commit is contained in:
Electroblob77
2020-09-25 17:53:29 +01:00
parent c53c9b1793
commit a72ac33768
@@ -19,6 +19,7 @@ public class Telekinesis extends SpellRay {
public Telekinesis(){
super("telekinesis", SpellActions.POINT, false);
this.aimAssist(0.4f); // Helps with aiming at items
}
@Override public boolean requiresPacket(){ return false; }