From a7a48cd32b203be84ca731aabd652f85918d1639 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Fri, 4 Jan 2019 20:53:01 +0000 Subject: [PATCH] Add a less than max timer check so that magic light does not keep growing indefinitely if the block fails to disappear. Helps reduce the effects of #101 but does not fix it. --- .../electroblob/wizardry/client/renderer/RenderMagicLight.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/client/renderer/RenderMagicLight.java b/src/main/java/electroblob/wizardry/client/renderer/RenderMagicLight.java index 2d4ae11b..198e02f7 100644 --- a/src/main/java/electroblob/wizardry/client/renderer/RenderMagicLight.java +++ b/src/main/java/electroblob/wizardry/client/renderer/RenderMagicLight.java @@ -40,7 +40,7 @@ public class RenderMagicLight extends TileEntitySpecialRenderer tileentity.maxTimer - 10){ + if(tileentity.timer > tileentity.maxTimer - 10 && tileentity.timer <= tileentity.maxTimer){ GlStateManager.scale((float)(tileentity.maxTimer - tileentity.timer) / 10, (float)(tileentity.maxTimer - tileentity.timer) / 10, (float)(tileentity.maxTimer - tileentity.timer) / 10);