Clean up a bunch of TODOs that are no longer relevant
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@@ -95,8 +95,6 @@ public class Paralysis extends SpellRay {
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// See WizardryClientEventHandler for prevention of players' movement under the effects of paralysis
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// TODO: (Animated?) screen overlay effect for paralysed players in first-person
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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// Disables entities' AI when under the effects of paralysis and re-enables it on the last update of the effect
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