Clean up a bunch of TODOs that are no longer relevant
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@@ -200,7 +200,6 @@ public abstract class WorldGenWizardryStructure implements IWorldGenerator {
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// To properly minimise cascading worldgen lag, the method below returns the position where the corner needs
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// to be such that the original structure's NW (-X, -Z) corner is at the origin.
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// TODO: Actually this may not truly minimise cascading, hmmm
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origin = template.getZeroPositionWithTransform(origin, settings.getMirror(), settings.getRotation());
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spawnStructure(random, world, origin, template, settings, structureFile);
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