feat: Reworked the Oakflesh, Ironflesh and Diamondflesh spells
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@@ -728,6 +728,9 @@ public class ClientProxy extends CommonProxy {
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LayerTiledOverlay.initialiseLayers(LayerMindControl::new);
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LayerTiledOverlay.initialiseLayers(LayerSummonAnimation::new);
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LayerTiledOverlay.initialiseLayers(LayerDisintegrateAnimation::new);
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LayerTiledOverlay.initialiseLayers(LayerOak::new);
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LayerTiledOverlay.initialiseLayers(LayerIron::new);
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LayerTiledOverlay.initialiseLayers(LayerDiamond::new);
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}
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@Override
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@@ -0,0 +1,47 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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/**
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* Layer used to render the diamondflesh texture on creatures with the diamondflesh effect.
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*
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* @author WinDanesz
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* @since Wizardry 4.3.7
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*/
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public class LayerDiamond extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/diamond_block.png");
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public LayerDiamond(RenderLivingBase<?> renderer){
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super(renderer);
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}
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@Override
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public boolean shouldRender(EntityLivingBase entity, float partialTicks){
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return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.diamondflesh);
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}
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@Override
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public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
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return TEXTURE;
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}
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@Override
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public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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}
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@@ -0,0 +1,47 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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/**
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* Layer used to render the ironflesh texture on creatures with the ironflesh effect.
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*
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* @author WinDanesz
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* @since Wizardry 4.3.7
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*/
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public class LayerIron extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/iron_block.png");
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public LayerIron(RenderLivingBase<?> renderer){
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super(renderer);
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}
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@Override
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public boolean shouldRender(EntityLivingBase entity, float partialTicks){
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return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.ironflesh);
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}
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@Override
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public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
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return TEXTURE;
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}
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@Override
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public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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}
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@@ -0,0 +1,47 @@
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package electroblob.wizardry.client.renderer.entity.layers;
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import electroblob.wizardry.registry.WizardryPotions;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.ResourceLocation;
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/**
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* Layer used to render the oakflesh texture on creatures with the oakflesh effect.
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*
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* @author WinDanesz
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* @since Wizardry 4.3.7
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*/
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public class LayerOak extends LayerTiledOverlay<EntityLivingBase> {
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private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/log_oak.png");
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public LayerOak(RenderLivingBase<?> renderer){
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super(renderer);
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}
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@Override
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public boolean shouldRender(EntityLivingBase entity, float partialTicks){
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return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.oakflesh);
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}
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@Override
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public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
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return TEXTURE;
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}
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@Override
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public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
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float ageInTicks, float netHeadYaw, float headPitch, float scale){
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
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GlStateManager.disableBlend();
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}
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}
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