feat: Reworked the Oakflesh, Ironflesh and Diamondflesh spells

This commit is contained in:
WinDanesz
2022-06-22 22:24:30 +02:00
parent 14ea5f1c72
commit ad1e5d555a
17 changed files with 251 additions and 13 deletions
@@ -57,6 +57,9 @@ public final class WizardryPotions {
public static final Potion frost_step = placeholder();
public static final Potion mark_of_sacrifice = placeholder();
public static final Potion mirage = placeholder();
public static final Potion oakflesh = placeholder();
public static final Potion ironflesh = placeholder();
public static final Potion diamondflesh = placeholder();
/**
* Sets both the registry and unlocalised names of the given potion, then registers it with the given registry. Use
@@ -201,6 +204,10 @@ public final class WizardryPotions {
public void spawnCustomParticle(World world, double x, double y, double z){} // We only want the syncing
}.setBeneficial());
registerPotion(registry, "oakflesh", new PotionOakflesh(false, 0).setBeneficial());
registerPotion(registry, "ironflesh", new PotionIronflesh(false, 0).setBeneficial());
registerPotion(registry, "diamondflesh", new PotionDiamondflesh(false, 0).setBeneficial());
}
}