fix: more potion effect desync fixed
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@@ -62,7 +62,7 @@ public class EntityBlizzard extends EntityScaledConstruct {
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}
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// All entities are slowed, even the caster (except those immune to frost effects)
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if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
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if(!world.isRemote && !MagicDamage.isEntityImmune(DamageType.FROST, target))
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target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 20, 0));
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}
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