Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins. - Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin. - Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins. - Adds a subtle sound effect and scroling animation when switching spells - Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers. - Fixes the HUD position option which got broken in the previous spell HUD commit
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package electroblob.wizardry.client;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import electroblob.wizardry.client.gui.GuiSelectHUDSkin;
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import electroblob.wizardry.client.gui.GuiSpellDisplay;
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import net.minecraftforge.client.gui.ForgeGuiFactory.ForgeConfigGui.ModIDEntry;
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import net.minecraftforge.fml.client.config.GuiConfig;
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import net.minecraftforge.fml.client.config.GuiConfigEntries;
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import net.minecraftforge.fml.client.config.GuiConfigEntries.SelectValueEntry;
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import net.minecraftforge.fml.client.config.IConfigElement;
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/**
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* Custom config GUI for spell HUD skin selection; displays a list of all the loaded skins and a preview of the currently
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* selected skin. based off of {@link ModIDEntry} from Forge.
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*/
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public class SpellHUDSkinChooserEntry extends SelectValueEntry {
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public SpellHUDSkinChooserEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop)
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{
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super(owningScreen, owningEntryList, prop, getSelectableValues());
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if (this.selectableValues.size() == 0)
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this.btnValue.enabled = false;
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}
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private static Map<Object, String> getSelectableValues(){
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return GuiSpellDisplay.getSkins().entrySet().stream().collect(Collectors.toMap(Entry::getKey,
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e -> e.getValue().getName()));
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}
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@Override // Copied from superclass to use custom child screen GUI class
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public void valueButtonPressed(int slotIndex){
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mc.displayGuiScreen(new GuiSelectHUDSkin(this.owningScreen, configElement, slotIndex, selectableValues, currentValue, enabled()));
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}
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}
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