Spell HUD rewrite and retexturing:

- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
This commit is contained in:
Electroblob
2018-07-02 22:33:09 +01:00
parent b7cd3db8bc
commit af01beb583
42 changed files with 1393 additions and 223 deletions
@@ -0,0 +1,38 @@
package electroblob.wizardry.client;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import electroblob.wizardry.client.gui.GuiSelectHUDSkin;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import net.minecraftforge.client.gui.ForgeGuiFactory.ForgeConfigGui.ModIDEntry;
import net.minecraftforge.fml.client.config.GuiConfig;
import net.minecraftforge.fml.client.config.GuiConfigEntries;
import net.minecraftforge.fml.client.config.GuiConfigEntries.SelectValueEntry;
import net.minecraftforge.fml.client.config.IConfigElement;
/**
* Custom config GUI for spell HUD skin selection; displays a list of all the loaded skins and a preview of the currently
* selected skin. based off of {@link ModIDEntry} from Forge.
*/
public class SpellHUDSkinChooserEntry extends SelectValueEntry {
public SpellHUDSkinChooserEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop)
{
super(owningScreen, owningEntryList, prop, getSelectableValues());
if (this.selectableValues.size() == 0)
this.btnValue.enabled = false;
}
private static Map<Object, String> getSelectableValues(){
return GuiSpellDisplay.getSkins().entrySet().stream().collect(Collectors.toMap(Entry::getKey,
e -> e.getValue().getName()));
}
@Override // Copied from superclass to use custom child screen GUI class
public void valueButtonPressed(int slotIndex){
mc.displayGuiScreen(new GuiSelectHUDSkin(this.owningScreen, configElement, slotIndex, selectableValues, currentValue, enabled()));
}
}