Spell HUD rewrite and retexturing:

- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
This commit is contained in:
Electroblob
2018-07-02 22:33:09 +01:00
parent b7cd3db8bc
commit af01beb583
42 changed files with 1393 additions and 223 deletions
@@ -0,0 +1,132 @@
package electroblob.wizardry.client;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/** Event handler class responsible for handling wizardry's controls. */
@SideOnly(Side.CLIENT)
@Mod.EventBusSubscriber(Side.CLIENT)
public class WizardryControlHandler {
static boolean NkeyPressed = false;
static boolean BkeyPressed = false;
static boolean NkeyAlreadyPressed = false;
static boolean BkeyAlreadyPressed = false;
@SubscribeEvent
public static void onKeyInput(InputEvent.KeyInputEvent event){
// Key pressed
if(Keyboard.getEventKeyState()){
if(Wizardry.proxy instanceof ClientProxy){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
}else{
NkeyAlreadyPressed = true;
}
if(!NkeyAlreadyPressed){
selectNextSpell(wand);
}
}
if(ClientProxy.PREVIOUS_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
}else{
BkeyAlreadyPressed = true;
}
if(!BkeyAlreadyPressed){
selectPreviousSpell(wand);
}
}
}
}
// Key released
else{
if(NkeyPressed){
NkeyPressed = false;
NkeyAlreadyPressed = false;
}else if(BkeyPressed){
BkeyPressed = false;
BkeyAlreadyPressed = false;
}
}
}
// Shift-scrolling to change spells
@SubscribeEvent
public static void onMouseEvent(MouseEvent event){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
if(Minecraft.getMinecraft().inGameHasFocus && !wand.isEmpty() && event.getDwheel() != 0 && player.isSneaking()
&& Wizardry.settings.enableShiftScrolling){
event.setCanceled(true);
if(event.getDwheel() > 0){
selectNextSpell(wand);
}else if(event.getDwheel() < 0){
selectPreviousSpell(wand);
}
}
}
private static void selectNextSpell(ItemStack wand){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
WandHelper.selectNextSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(true);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.SELECT_SPELL, 1));
}
private static void selectPreviousSpell(ItemStack wand){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
WandHelper.selectPreviousSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(false);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.SELECT_SPELL, 1));
}
}