Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins. - Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin. - Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins. - Adds a subtle sound effect and scroling animation when switching spells - Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers. - Fixes the HUD position option which got broken in the previous spell HUD commit
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@@ -35,5 +35,7 @@
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"sparkle": {"category": "player","sounds": [{"name": "ebwizardry:sparkle","stream": false}]},
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"wind": {"category": "player","sounds": [{"name": "ebwizardry:wind","stream": false}]},
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"rumble": {"category": "player","sounds": [{"name": "ebwizardry:rumble","stream": false}]}
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"rumble": {"category": "player","sounds": [{"name": "ebwizardry:rumble","stream": false}]},
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"select": {"category": "player","sounds": [{"name": "ebwizardry:select","stream": false}]}
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}
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