The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets - Replaces arc and lightning pulse entities with particles - Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types - Renames a few ParticleBuilder methods for conciseness. - Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
This commit is contained in:
@@ -9,8 +9,8 @@ import electroblob.wizardry.constants.Tier;
|
||||
import electroblob.wizardry.entity.living.ISummonedCreature;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
@@ -49,10 +49,10 @@ public class GroupHeal extends Spell {
|
||||
double x = caster.posX + world.rand.nextDouble() * 2 - 1;
|
||||
double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble();
|
||||
double z = caster.posZ + world.rand.nextDouble() * 2 - 1;
|
||||
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).colour(1, 1, 0.3f).spawn(world);
|
||||
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).clr(1, 1, 0.3f).spawn(world);
|
||||
}
|
||||
|
||||
Wizardry.proxy.spawnEntityParticle(world, caster, 15, 1, 1, 0.3f);
|
||||
|
||||
ParticleBuilder.create(Type.BUFF).entity(caster).clr(1, 1, 0.3f).spawn(world);
|
||||
}
|
||||
|
||||
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
|
||||
@@ -78,10 +78,10 @@ public class GroupHeal extends Spell {
|
||||
double x = caster.posX + world.rand.nextDouble() * 2 - 1;
|
||||
double y = caster.getEntityBoundingBox().minY + caster.getEyeHeight() - 0.5 + world.rand.nextDouble();
|
||||
double z = caster.posZ + world.rand.nextDouble() * 2 - 1;
|
||||
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).colour(1, 1, 0.3f).spawn(world);
|
||||
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).vel(0, 0.1, 0).clr(1, 1, 0.3f).spawn(world);
|
||||
}
|
||||
|
||||
Wizardry.proxy.spawnEntityParticle(world, caster, 15, 1, 1, 0.3f);
|
||||
|
||||
ParticleBuilder.create(Type.BUFF).entity(caster).clr(1, 1, 0.3f).spawn(world);
|
||||
}
|
||||
|
||||
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
|
||||
|
||||
Reference in New Issue
Block a user