Make replaceVanillaFallDamae a synchronised setting, should fix the problems people were having on servers where turning the option off seemed to do nothing
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@@ -38,6 +38,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
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Wizardry.settings.creativeBypassesArcaneLock = message.settings.creativeBypassesArcaneLock;
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Wizardry.settings.slowTimeAffectsPlayers = message.settings.slowTimeAffectsPlayers;
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Wizardry.settings.replaceVanillaFireballs = message.settings.replaceVanillaFireballs;
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Wizardry.settings.replaceVanillaFallDamage = message.settings.replaceVanillaFallDamage;
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Wizardry.settings.forfeitChance = message.settings.forfeitChance;
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Wizardry.settings.bookshelfSearchRadius = message.settings.bookshelfSearchRadius;
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Wizardry.settings.bookshelfBlocks = message.settings.bookshelfBlocks;
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@@ -68,6 +69,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
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settings.creativeBypassesArcaneLock = buf.readBoolean();
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settings.slowTimeAffectsPlayers = buf.readBoolean();
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settings.replaceVanillaFireballs = buf.readBoolean();
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settings.replaceVanillaFallDamage = buf.readBoolean();
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settings.forfeitChance = buf.readFloat();
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settings.bookshelfSearchRadius = buf.readInt();
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settings.bookshelfBlocks = readMetaItems(buf);
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@@ -81,6 +83,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
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buf.writeBoolean(settings.creativeBypassesArcaneLock);
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buf.writeBoolean(settings.slowTimeAffectsPlayers);
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buf.writeBoolean(settings.replaceVanillaFireballs);
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buf.writeBoolean(settings.replaceVanillaFallDamage);
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buf.writeFloat((float)settings.forfeitChance); // Configs don't have floats but this can only be 0-1 anyway
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buf.writeInt(settings.bookshelfSearchRadius);
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writeMetaItems(buf, settings.bookshelfBlocks);
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