diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java
index c7b8a34e..df0b5b9e 100644
--- a/src/main/java/electroblob/wizardry/Settings.java
+++ b/src/main/java/electroblob/wizardry/Settings.java
@@ -179,6 +179,8 @@ public final class Settings {
* velocity-based one.
*/
public boolean replaceVanillaFallDamage = true; // TODO: This should be synced
+ /** [Server-only] Whether to tweak the blindness effect to reduce follow distance when used on non-players. */
+ public boolean blindnessTweak = true;
/** [Server-only] Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/**
@@ -704,6 +706,13 @@ public final class Settings {
replaceVanillaFallDamage = property.getBoolean();
propOrder.add(property.getName());
+ property = config.get(TWEAKS_CATEGORY, "blindnessTweak", true,
+ "Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.");
+ property.setLanguageKey("config." + Wizardry.MODID + ".blindness_tweak");
+ Wizardry.proxy.setToNamedBooleanEntry(property);
+ blindnessTweak = property.getBoolean();
+ propOrder.add(property.getName());
+
property = config.get(TWEAKS_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
property.setRequiresMcRestart(true);
diff --git a/src/main/java/electroblob/wizardry/WizardryEventHandler.java b/src/main/java/electroblob/wizardry/WizardryEventHandler.java
index 16d2b394..29f9dcf0 100644
--- a/src/main/java/electroblob/wizardry/WizardryEventHandler.java
+++ b/src/main/java/electroblob/wizardry/WizardryEventHandler.java
@@ -26,6 +26,7 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
+import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
@@ -192,16 +193,27 @@ public final class WizardryEventHandler {
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
- if(event.getTarget() != null && event.getEntityLiving() instanceof EntityLiving
- && event.getTarget().isPotionActive(WizardryPotions.muffle)){
+ if(event.getEntityLiving() instanceof EntityLiving && event.getTarget() != null){
- Vec3d vec = event.getTarget().getPositionEyes(1).subtract(event.getEntity().getPositionEyes(1));
- // Find the angle between the direction the mob is looking and the direction the player is in
- // Angle between a and b = acos((a.b) / (|a|*|b|))
- double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
- System.out.println(angle);
- // If the player is not within the 144-degree arc in front of the mob, it won't detect them
- if(angle > 0.4 * Math.PI){
+ // Muffle
+ if(event.getTarget().isPotionActive(WizardryPotions.muffle)){
+
+ Vec3d vec = event.getTarget().getPositionEyes(1).subtract(event.getEntity().getPositionEyes(1));
+ // Find the angle between the direction the mob is looking and the direction the player is in
+ // Angle between a and b = acos((a.b) / (|a|*|b|))
+ double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
+ System.out.println(angle);
+ // If the player is not within the 144-degree arc in front of the mob, it won't detect them
+ if(angle > 0.4 * Math.PI){
+ ((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
+ }
+ }
+
+ // Blindness tweak
+ // I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
+ if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
+ && Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 2.5 * 2.5){
+ // Can't detect anything more than 2.5 blocks away (roughly the player's view distance when blinded)
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
}
diff --git a/src/main/java/electroblob/wizardry/entity/projectile/EntitySmokeBomb.java b/src/main/java/electroblob/wizardry/entity/projectile/EntitySmokeBomb.java
index 9033963e..f19e6453 100644
--- a/src/main/java/electroblob/wizardry/entity/projectile/EntitySmokeBomb.java
+++ b/src/main/java/electroblob/wizardry/entity/projectile/EntitySmokeBomb.java
@@ -1,13 +1,11 @@
package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.registry.Spells;
-import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
-import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.PotionEffect;
@@ -64,14 +62,7 @@ public class EntitySmokeBomb extends EntityBomb {
for(EntityLivingBase target : targets){
if(target != this.getThrower()){
- // Gives the target blindness, and mind trick if it's not a player (since this has the desired
- // effect of preventing targeting)
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
-
- if(target instanceof EntityLiving){
- ((EntityLiving)target).setAttackTarget(null);
- target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
- }
}
}
diff --git a/src/main/resources/assets/ebwizardry/lang/en_gb.lang b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
index 6e8d87d6..9c06ce6a 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_gb.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_gb.lang
@@ -1359,6 +1359,8 @@ config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage
config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases.
config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time
config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally
+config.ebwizardry.blindness_tweak=Blindness Tweak
+config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
diff --git a/src/main/resources/assets/ebwizardry/lang/en_us.lang b/src/main/resources/assets/ebwizardry/lang/en_us.lang
index f34add33..b633dd56 100644
--- a/src/main/resources/assets/ebwizardry/lang/en_us.lang
+++ b/src/main/resources/assets/ebwizardry/lang/en_us.lang
@@ -1359,6 +1359,8 @@ config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage
config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases.
config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time
config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally
+config.ebwizardry.blindness_tweak=Blindness Tweak
+config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist