Reduce required progression for each tier a bit

This commit is contained in:
Electroblob77
2019-09-02 19:19:45 +01:00
parent 6565a0734a
commit b6cc417641
@@ -12,9 +12,9 @@ import java.util.Random;
public enum Tier {
NOVICE(700, 3, 12, 0, new Style().setColor(TextFormatting.WHITE), "novice"),
APPRENTICE(1000, 5, 5, 6000, new Style().setColor(TextFormatting.AQUA), "apprentice"),
ADVANCED(1500, 7, 2, 9000, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
MASTER(2500, 9, 1, 15000, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
APPRENTICE(1000, 5, 5, 4500, new Style().setColor(TextFormatting.AQUA), "apprentice"),
ADVANCED(1500, 7, 2, 7000, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
MASTER(2500, 9, 1, 12000, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
/** Maximum mana a wand of this tier can store. */
public final int maxCharge;