Add test for fake players in retaliatory ice shroud effect, fixes #93
This commit is contained in:
@@ -50,6 +50,7 @@ import net.minecraft.world.storage.loot.LootPool;
|
||||
import net.minecraft.world.storage.loot.RandomValueRange;
|
||||
import net.minecraft.world.storage.loot.conditions.LootCondition;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.common.util.FakePlayer;
|
||||
import net.minecraftforge.event.LootTableLoadEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingAttackEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingDeathEvent;
|
||||
@@ -199,7 +200,8 @@ public final class WizardryEventHandler {
|
||||
|
||||
// Ice Shroud
|
||||
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
|
||||
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving()))
|
||||
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving())
|
||||
&& !(event.getEntityLiving() instanceof FakePlayer))
|
||||
attacker.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
|
||||
|
||||
// Static Aura
|
||||
|
||||
Reference in New Issue
Block a user