Add test for fake players in retaliatory ice shroud effect, fixes #93

This commit is contained in:
Electroblob77
2019-01-04 20:48:03 +00:00
parent a7e6b2892c
commit b8e0836a6d
@@ -50,6 +50,7 @@ import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.RandomValueRange;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
@@ -199,7 +200,8 @@ public final class WizardryEventHandler {
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving()))
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving())
&& !(event.getEntityLiving() instanceof FakePlayer))
attacker.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
// Static Aura