Add test cases for new particle effects; to be applied to everything once spells have been reorganised
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@@ -40,6 +40,7 @@ public class Agility extends Spell {
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ParticleBuilder.create(Type.SPARKLE).pos(x1, y1, z1).vel(0, 0.1F, 0)
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.lifetime(48 + world.rand.nextInt(12)).colour(0.4f, 1.0f, 0.8f).spawn(world);
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}
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Wizardry.proxy.spawnEntityParticle(world, caster, 15, 0.4f, 1.0f, 0.8f);
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
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