Add test cases for new particle effects; to be applied to everything once spells have been reorganised
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@@ -38,6 +38,7 @@ public class Heal extends Spell {
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Wizardry.proxy.spawnParticle(Type.SPARKLE, world, d0, d1, d2, 0, 0.1F, 0,
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48 + world.rand.nextInt(12), 1.0f, 1.0f, 0.3f);
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}
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Wizardry.proxy.spawnEntityParticle(world, caster, 15, 1.0f, 1.0f, 0.3f);
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,
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