Add test cases for new particle effects; to be applied to everything once spells have been reorganised

This commit is contained in:
Electroblob
2018-06-05 21:18:01 +01:00
parent 0341a603d5
commit b9ba25c116
3 changed files with 13 additions and 0 deletions
@@ -38,6 +38,7 @@ public class Heal extends Spell {
Wizardry.proxy.spawnParticle(Type.SPARKLE, world, d0, d1, d2, 0, 0.1F, 0,
48 + world.rand.nextInt(12), 1.0f, 1.0f, 0.3f);
}
Wizardry.proxy.spawnEntityParticle(world, caster, 15, 1.0f, 1.0f, 0.3f);
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_HEAL, 0.7F,