Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -29,7 +29,7 @@ import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import org.apache.logging.log4j.Logger;
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@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, guiFactory = "electroblob." + Wizardry.MODID + ".WizardryGuiFactory")
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@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, guiFactory = "electroblob.wizardry.WizardryGuiFactory")
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public class Wizardry {
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/** Wizardry's mod ID. */
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