Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -155,8 +155,8 @@ public class ClientProxy extends CommonProxy {
public static MixedFontRenderer mixedFontRenderer;
// Key Bindings
public static final KeyBinding NEXT_SPELL = new KeyBinding("key.wizardry.next_spell", Keyboard.KEY_N, "key.categories.wizardry");
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key.wizardry.previous_spell", Keyboard.KEY_B, "key.categories.wizardry");
public static final KeyBinding NEXT_SPELL = new KeyBinding("key." + Wizardry.MODID + ".next_spell", Keyboard.KEY_N, "key.categories." + Wizardry.MODID);
public static final KeyBinding PREVIOUS_SPELL = new KeyBinding("key." + Wizardry.MODID + ".previous_spell", Keyboard.KEY_B, "key.categories." + Wizardry.MODID);
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
@@ -246,9 +246,9 @@ public class ClientProxy extends CommonProxy {
}
if(discovered){
return I18n.format("item.wizardry:scroll.name", spell.getDisplayName()).trim();
return I18n.format("item." + Wizardry.MODID + ":scroll.name", spell.getDisplayName()).trim();
}else{
return I18n.format("item.wizardry:scroll.undiscovered.name", "#" + SpellGlyphData.getGlyphName(spell, player.world) + "#").trim();
return I18n.format("item." + Wizardry.MODID + ":scroll.undiscovered.name", "#" + SpellGlyphData.getGlyphName(spell, player.world) + "#").trim();
}
}