Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -1,5 +1,6 @@
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package electroblob.wizardry.client;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiButton;
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@@ -12,7 +13,7 @@ class GuiButtonApply extends GuiButton {
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public GuiButtonApply(int id, int x, int y){
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super(id, x, y, 32, 16, I18n.format("container.wizardry:arcane_workbench.apply"));
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super(id, x, y, 32, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.apply"));
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}
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@Override
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