Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -290,7 +290,7 @@ public class GuiWizardHandbook extends GuiScreen {
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Charsets.UTF_8));
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} catch (IOException x){
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Wizardry.logger.error("Couldn't find file: wizardry:assets/texts/handbook_en_US.txt. The file may be"
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Wizardry.logger.error("Couldn't find file: " + Wizardry.MODID + ":assets/texts/handbook_en_US.txt. The file may be"
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+ "missing; please try re-downloading and reinstalling Wizardry.", x);
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}
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}
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