Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -290,7 +290,7 @@ public class GuiWizardHandbook extends GuiScreen {
Charsets.UTF_8));
} catch (IOException x){
Wizardry.logger.error("Couldn't find file: wizardry:assets/texts/handbook_en_US.txt. The file may be"
Wizardry.logger.error("Couldn't find file: " + Wizardry.MODID + ":assets/texts/handbook_en_US.txt. The file may be"
+ "missing; please try re-downloading and reinstalling Wizardry.", x);
}
}