Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -40,8 +40,8 @@ public class CommandSetAlly extends CommandBase {
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public String getUsage(ICommandSender p_71518_1_){
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// Not ideal, but the way this is implemented means I have no choice. Only used in the help command, so in there
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// the custom command name will not display.
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return "commands.wizardry:ally.usage";
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// return I18n.format("commands.wizardry:ally.usage", Wizardry.settings.allyCommandName);
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return "commands." + Wizardry.MODID + ":ally.usage";
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// return I18n.format("commands." + Wizardry.MODID + ":ally.usage", Wizardry.settings.allyCommandName);
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}
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@Override
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@@ -60,7 +60,7 @@ public class CommandSetAlly extends CommandBase {
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public void execute(MinecraftServer server, ICommandSender sender, String[] arguments) throws CommandException{
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if(arguments.length < 1){
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throw new WrongUsageException("commands.wizardry:ally.usage", Wizardry.settings.allyCommandName);
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throw new WrongUsageException("commands." + Wizardry.MODID + ":ally.usage", Wizardry.settings.allyCommandName);
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}else{
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EntityPlayerMP allyOf = null;
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@@ -86,7 +86,7 @@ public class CommandSetAlly extends CommandBase {
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&& !WizardryUtilities.isPlayerOp((EntityPlayer)sender, server)){
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// Displays a chat message if a non-op tries to modify another player's allies.
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TextComponentTranslation TextComponentTranslation2 = new TextComponentTranslation(
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"commands.wizardry:ally.permission");
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"commands." + Wizardry.MODID + ":ally.permission");
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TextComponentTranslation2.getStyle().setColor(TextFormatting.RED);
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allyOf.sendMessage(TextComponentTranslation2);
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return;
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@@ -100,12 +100,12 @@ public class CommandSetAlly extends CommandBase {
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if(allyOf == null)
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throw new PlayerNotFoundException("You must specify which player you wish to perform this action on.");
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if(allyOf == ally) throw new NumberInvalidException("commands.wizardry:ally.self");
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if(allyOf == ally) throw new NumberInvalidException("commands." + Wizardry.MODID + ":ally.self");
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if(WizardData.get(allyOf) != null){
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String string = WizardData.get(allyOf).toggleAlly(ally) ? "add" : "remove";
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if(executeAsOtherPlayer){
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sender.sendMessage(new TextComponentTranslation("commands.wizardry:ally." + string + "ally",
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":ally." + string + "ally",
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ally.getName(), allyOf.getName()));
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// In this case, the player whose allies have been modified is also notified.
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allyOf.sendMessage(new TextComponentTranslation("item.wand." + string + "ally", ally.getName()));
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