Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -40,8 +40,8 @@ public class CommandViewAllies extends CommandBase {
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public String getUsage(ICommandSender p_71518_1_){
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// Not ideal, but the way this is implemented means I have no choice. Only used in the help command, so in there
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// the custom command name will not display.
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return "commands.wizardry:allies.usage";
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// return I18n.format("commands.wizardry:allies.usage", Wizardry.settings.alliesCommandName);
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return "commands." + Wizardry.MODID + ":allies.usage";
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// return I18n.format("commands." + Wizardry.MODID + ":allies.usage", Wizardry.settings.alliesCommandName);
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}
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@Override
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@@ -76,7 +76,7 @@ public class CommandViewAllies extends CommandBase {
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&& !WizardryUtilities.isPlayerOp((EntityPlayer)sender, server)){
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// Displays a chat message if a non-op tries to view another player's allies.
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TextComponentTranslation TextComponentTranslation2 = new TextComponentTranslation(
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"commands.wizardry:allies.permission");
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"commands." + Wizardry.MODID + ":allies.permission");
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TextComponentTranslation2.getStyle().setColor(TextFormatting.RED);
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player.sendMessage(TextComponentTranslation2);
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return;
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@@ -102,14 +102,14 @@ public class CommandViewAllies extends CommandBase {
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// Cuts the last " ," off of the string.
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string = string.substring(0, string.length() - 2);
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}else{
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string = I18n.format("commands.wizardry:allies.none");
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string = I18n.format("commands." + Wizardry.MODID + ":allies.none");
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}
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if(executeAsOtherPlayer){
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sender.sendMessage(
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new TextComponentTranslation("commands.wizardry:allies.list_other", player.getName(), string));
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new TextComponentTranslation("commands." + Wizardry.MODID + ":allies.list_other", player.getName(), string));
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}else{
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sender.sendMessage(new TextComponentTranslation("commands.wizardry:allies.list", string));
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sender.sendMessage(new TextComponentTranslation("commands." + Wizardry.MODID + ":allies.list", string));
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}
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}
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}
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