Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -85,7 +85,7 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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public interface ISummonedCreature extends IEntityAdditionalSpawnData {
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// Remember that ALL fields are static and final in interfaces, even if they don't explicitly state that.
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String NAMEPLATE_TRANSLATION_KEY = "entity.wizardry:summonedcreature.nameplate";
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String NAMEPLATE_TRANSLATION_KEY = "entity." + Wizardry.MODID + ":summonedcreature.nameplate";
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// Setters and getters. The subclass fields that these access should be private.
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