Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -85,7 +85,7 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
public interface ISummonedCreature extends IEntityAdditionalSpawnData {
// Remember that ALL fields are static and final in interfaces, even if they don't explicitly state that.
String NAMEPLATE_TRANSLATION_KEY = "entity.wizardry:summonedcreature.nameplate";
String NAMEPLATE_TRANSLATION_KEY = "entity." + Wizardry.MODID + ":summonedcreature.nameplate";
// Setters and getters. The subclass fields that these access should be private.