Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -2,6 +2,7 @@ package electroblob.wizardry.item;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryTabs;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.client.util.ITooltipFlag;
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@@ -33,9 +34,10 @@ public class ItemArmourUpgrade extends Item {
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@Override
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@SideOnly(Side.CLIENT)
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public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag advanced){
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tooltip.add(I18n.format("item.wizardry:armour_upgrade.desc1", "\u00A77"));
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tooltip.add(I18n.format("item.wizardry:armour_upgrade.desc2", "\u00A77", "\u00A7d"));
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public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) {
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tooltip.add(net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":armour_upgrade.desc1", "\u00A77"));
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tooltip.add(
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net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":armour_upgrade.desc2", "\u00A77", "\u00A7d"));
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}
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}
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