Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -2,6 +2,7 @@ package electroblob.wizardry.item;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.client.resources.I18n;
import net.minecraft.client.util.ITooltipFlag;
@@ -33,9 +34,10 @@ public class ItemArmourUpgrade extends Item {
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag advanced){
tooltip.add(I18n.format("item.wizardry:armour_upgrade.desc1", "\u00A77"));
tooltip.add(I18n.format("item.wizardry:armour_upgrade.desc2", "\u00A77", "\u00A7d"));
public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, ITooltipFlag flagIn) {
tooltip.add(net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":armour_upgrade.desc1", "\u00A77"));
tooltip.add(
net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":armour_upgrade.desc2", "\u00A77", "\u00A7d"));
}
}