Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -152,7 +152,7 @@ public class ItemWand extends Item {
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EntityPlayerSP player = Minecraft.getMinecraft().player;
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if (player == null) { return; }
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// +0.5f is necessary due to the error in the way floats are calculated.
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if(element != null) text.add("\u00A78" + I18n.format("item.wizardry:wand.buff",
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if(element != null) text.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.buff",
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(int)((tier.level + 1) * Constants.DAMAGE_INCREASE_PER_TIER * 100 + 0.5f) + "%",
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element.getDisplayName()));
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@@ -164,11 +164,11 @@ public class ItemWand extends Item {
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discovered = false;
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}
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text.add("\u00A77" + I18n.format("item.wizardry:wand.spell",
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text.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.spell",
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discovered ? "\u00A77" + spell.getDisplayNameWithFormatting()
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: "#\u00A79" + SpellGlyphData.getGlyphName(spell, player.world)));
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text.add("\u00A79" + I18n.format("item.wizardry:wand.mana",
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text.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wand.mana",
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(this.getMaxDamage(itemstack) - this.getDamage(itemstack)), this.getMaxDamage(itemstack)));
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}
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@@ -347,8 +347,8 @@ public class ItemWand extends Item {
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if(player.isSneaking() && entity instanceof EntityPlayer && WizardData.get(player) != null){
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// This is one of those "the method doing the work looks as if it's just returning a value" situations.
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// ... I know, right?! I feel very programmer-y. But it's not too confusing here, and it looks neat.
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String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item.wizardry:wand.addally"
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: "item.wizardry:wand.removeally";
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String string = WizardData.get(player).toggleAlly((EntityPlayer)entity) ? "item." + Wizardry.MODID + ":wand.addally"
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: "item." + Wizardry.MODID + ":wand.removeally";
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if(!player.world.isRemote) player.sendMessage(new TextComponentTranslation(string, entity.getName()));
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return true;
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}
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