Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -48,11 +48,11 @@ public class ItemWizardArmour extends ItemArmor implements ISpecialArmor {
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public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag advanced){
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if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) tooltip
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.add("\u00A7d" + I18n.format("item.wizardry:wizard_armour.legendary"));
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.add("\u00A7d" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.legendary"));
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if(element != null)
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tooltip.add("\u00A78" + I18n.format("item.wizardry:wizard_armour.buff",
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tooltip.add("\u00A78" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.buff",
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(int)(Constants.COST_REDUCTION_PER_ARMOUR * 100) + "%", element.getDisplayName()));
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tooltip.add("\u00A79" + I18n.format("item.wizardry:wizard_armour.mana",
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tooltip.add("\u00A79" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":wizard_armour.mana",
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(this.getMaxDamage(stack) - this.getDamage(stack)), this.getMaxDamage(stack)));
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}
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